PANGOLION.

Games worth
a detour.

Pangolion Game Studios is an independent studio making browser games you can be playing ten seconds from now — no installs, no accounts, no waiting. Just open a tab and go.

See the games
Drift Chaser — drifting through a sunset city arena, smoke pouring off the tyres Drift Chaser — a night arena run under the stars, headlights on
Multiplayer arena tag

Drift Chaser

An AI cop hunts a lobby of up to twelve runners across procedurally generated arenas. Get busted and you flip sides — cop cruiser, siren, surge boost and all. The last runner caught wins the match.

Handbrake drifts and donuts charge your boost; every arena is a fresh seed with its own city, weather and time of day. Client-side prediction over a compact binary protocol keeps it razor-sharp even on a phone.

Up to 12 playersProcedural arenasDrift physicsPlays in browser
Play at driftchaser.com
Crusader Tactics — Sir Baldric moves through a shadowed hall past torchlit guards Crusader Tactics — creeping through shadow, two paces from being seen
Turn-based stealth tactics

Crusader Tactics

Antioch, the night of 3 June 1098. The city has fallen — the house has not. Lead a small company of knights through a torchlit Seljuk stronghold: kill the commander, free the prisoner, and get out before the garrison wakes.

Light is everything. Routes are coloured before you commit — where you can reach, where you stand in shadow, where a guard would see you. Pebbles, shouldered bodies, a spanned crossbow and a well-timed misericorde do the rest.

Turn-basedStealth & lightHistorical settingPlays in browser
Play at crusadertactics.com
Red Harvest — the colony's edge opens onto the red flats, dust hares among the Martian flora Red Harvest — evening in the colony cantina, drinks on the bar
Co-op Mars farming

Red Harvest

A multiplayer farming life on a half-terraformed Mars. Till the regolith, raise Earth crops inside pressurised domes, and share one persistent world — seasons, dust storms, day and night — with everyone else online.

Beyond the outpost lie canyon lands, ice flats and alien flora; lava tubes, ice caverns and precursor ruins wait to be explored. Three colonists with their own schedules and quest lines will keep you busy between harvests. Every pixel is generated at runtime — there isn't a single art file in the game.

Multiplayer co-opPersistent worldProcedural pixel artPlays in browser
Play at redharvest.io

About the studio

We're a small independent team shipping straight to the browser — no installs, no storefronts, just games that load fast and play sharp. We make the games we want to play, and if one of them made you grin, it's doing its job.

Between us, our team has over twenty years' experience developing games for AAA studios — this is where we make the ones we couldn't make anywhere else.