Drift Chaser
An AI cop hunts a lobby of up to twelve runners across procedurally generated arenas. Get busted and you flip sides — cop cruiser, siren, surge boost and all. The last runner caught wins the match.
Handbrake drifts and donuts charge your boost; every arena is a fresh seed with its own city, weather and time of day. Client-side prediction over a compact binary protocol keeps it razor-sharp even on a phone.
Play at driftchaser.com
Crusader Tactics
Antioch, the night of 3 June 1098. The city has fallen — the house has not. Lead a small company of knights through a torchlit Seljuk stronghold: kill the commander, free the prisoner, and get out before the garrison wakes.
Light is everything. Routes are coloured before you commit — where you can reach, where you stand in shadow, where a guard would see you. Pebbles, shouldered bodies, a spanned crossbow and a well-timed misericorde do the rest.
Play at crusadertactics.com
Red Harvest
A multiplayer farming life on a half-terraformed Mars. Till the regolith, raise Earth crops inside pressurised domes, and share one persistent world — seasons, dust storms, day and night — with everyone else online.
Beyond the outpost lie canyon lands, ice flats and alien flora; lava tubes, ice caverns and precursor ruins wait to be explored. Three colonists with their own schedules and quest lines will keep you busy between harvests. Every pixel is generated at runtime — there isn't a single art file in the game.
Play at redharvest.io